Description

•Shaders

•Renamed bones

•In-game rig

•Fixed meshes

•Fixed normals

•Fixed bone axis

•Blood Stains via Driver (Click mesh part -> item -> properties)

•Damage Ver via Driver (Click mesh part -> item -> properties)

•You can control and modify the colors at will via shader editor.

Model uses Cell Shade nodes, best suitable for the Eevee engine.

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