Description
•Shaders
•Renamed bones
•IK/FK Spline System for the Cape
•IK/FK Mechanism for Animation & Easy Posing
•Finger Controllers
•Fixed meshes
•Fixed normals
•Fixed bone axis
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Description
•Shaders
•Renamed bones
•IK/FK Spline System for the Cape
•IK/FK Mechanism for Animation & Easy Posing
•Finger Controllers
•Fixed meshes
•Fixed normals
•Fixed bone axis
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