Description
•Shaders
•Renamed bones
•Facial Mechanism
•IK/FK Mechanism for Animation & Easy Posing
•IK/FK Spline System for Braid
•Finger Controllers
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Shape Key Controllers for Facial Expressions.
•You can control and modify the colors at will via shader editor.
•Stain Drivers & •Damage Drivers (Click mesh part -> item -> properties)
Model uses Cell Shade nodes, best suitable for the Eevee engine.
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