Description

•Shaders

•Renamed bones

•Facial Mechanism

•IK/FK Mechanism for Animation & Easy Posing

•Finger Controllers

•Fixed meshes

•Fixed normals

•Fixed bone axis

•Shape Key Controllers for Facial Expressions.

•You can control and modify the colors at will via shader editor.

•Blood & Controllers (Click mesh part -> item -> properties)

Model uses Cell Shade nodes, best suitable for the Eevee engine.

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