Description
•Shaders
•Renamed bones
•Facial Mechanism
•IK/FK Mechanism for Animation & Easy Posing
•Finger Controllers
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Shape Key Controllers for Facial Expressions.
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections and/or raytrace to use them in eevee)
•Procedural Eye Shine - Fully Editable in the Shader Editor
•Switch between Cell Shade & PBR to choose of render style. (Click armature -> item -> properties)
Comments
Loading comments…