Description

•Shaders

•Renamed bones

•Facial Mechanism

•IK/FK Mechanism for Animation & Easy Posing

•Finger Controllers

•Fixed meshes

•Fixed normals

•Fixed bone axis

•Shape Key Controllers for Facial Expressions.

•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections and/or raytrace to use them in eevee)

•Procedural Eye Shine - Fully Editable in the Shader Editor

•Weapon in a separate folder

Model uses Cell Shade nodes, best suitable for the Eevee engine.

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