Description

•Shaders

•Renamed bones

•In-game rig

•Fixed meshes

•Fixed normals

•Fixed bone axis

•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections and/or raytrace to use them in eevee)

•Procedural Eye Shine - Fully Editable in the Shader Editor

•Switch between Glasses or turn them off with Driver Slider.

Model uses Cell Shade nodes, best suitable for the Eevee engine.

Comments

Loading comments…

More from this Creator

View profile →